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Eight Days
Eight Days

Developed by
London Studio
Published by SCEE
Platform PS3
Date tba

Position
Vehicle Artist (acting Lead)

Responsibilities
All aspects of vehicle pipeline

Specifications
restricted information

Website
Eight Days on IGN

Download all files in this project
n/a



The Getaway 3
The Getaway 3

Developed by
London Studio
Published by SCEE
Platform PS3
Date tba

Position
Vehicle Artist (acting Lead)

Responsibilities
All aspects of vehicle pipeline

Specifications
restricted information

Website
Getaway 3 on IGN

Download all files in this project
n/a



Gangs Of London
Gangs Of London

Developed by
London Studio
Published by SCEE / SCEA
Platform PSP
Date 2006

Position
Vehicle Artist (acting Lead)

Responsibilities
All aspects of vehicle pipeline, including:
R&D for vehicle technology
Setting & documenting vehicle specifications
Scheduling/Project Management
Creating all vehicles
Creating all icons for front-end
Simulating particle FX (in-house tool)
Creating particle textures

Specifications
· Optimised for PSP Platform
· Generic Vehicles (not licenced)
· 1000 vertices per vehicle
· 2 a 128x128 texture maps
· Schedule: 3 days per vehicle
· Total: 34 Vehicles

Website
www.gangsoflondonpsp.com

Download all files in this project
GangsOfLondon.zip



The Getaway: Black Monday
The Getaway: Black Monday

Developed by
Team Soho / London Studio
Published by SCEE / SCEA
Platform PS2
Date 11/2004

Position
Vehicle Artist

Responsibilities
modelling, UV mapping
creating and applying textures

Specifications
· 3000 verts
· 2 512x256 textures
· 2 detail textures
· 20+ different panels

Website
www.blackmonday.co.uk

Download all files in this project
BlackMonday.zip



Need For Speed: Underground
Need For Speed: Underground

Developed by
Electronic Arts
Published by Electronic Arts
Platform cross-platform
Date 12/2003

Position
Vehicle Artist

Responsibilities
Creating cars from the “ground up”
Modelling in 3ds max 5
UV mapping, creating, applying textures
Creating three additional “Levels of Detail”

Specifications
· 3500 vertices
· 1 512x512 texture
· 5+ detail textures
· 50+ different panels

Website
www.needforspeed.com

Download all files in this project
NFSUnderground.zip



TT Superbikes
TT Superbikes

Developed by
Jester Interactive
Published by Valcon Games
Platform PS2
Date 2003

Position
Vehicle Artist

Responsibilities
Modelling in 3ds max 5
UV mapping, creating, applying textures
Creating low level traffic cars

Specifications
· 3000 vertices
· 1 512x512 texture
· 5+ detail textures
· 20+ different panels

Website
www.jesterinteractive.com

Download all files in this project
TTSuperbikes.zip



Juiced!
Juiced!

Developed by
Juice Games
Published by THQ
Platform cross-platform
Date 2003

Position
Vehicle Artist

Responsibilities
Creating multiple Upgrade Kits for existing in-game cars(existing in-game cars not displayed)
Modelled in 3ds max 5

Specifications
· 3500 vertices
· 1 1024x512 texture
· 5+ detail textures

Website
www.juicegames.com

Download all files in this project
Juiced.zip



Barbie Horse Adventures: Wild Horse Rescue
Barbie Horse Adventures: Wild Horse Rescue

Developed by
Blitz Games
Published by Blitz Games
Platform PS2
Date 2003

Position
Environment Artist

Responsibilities
Texture placement using bespoke software
Creating texture overlays
Editing 20+ environments

Specifications
n/a

Website
www.blitzgames.co.uk

Download all files in this project
n/a



 

2010 - Steven Kent :: CG Artist / Game Development