Home Profile Game Development Published Articles Personal Work Technical
Header
Qualifications   Portrait

LinkedInLogo

 

Game developer with more than 8 years experience in the industry, most recently leading technical art on a game team for Sony Computer Entertainment Europe (SCEE).

Before moving into full-time technical art in 2008, I was responsible for all aspects of vehicle art for Gangs of London (PSP), The Getaway 3 (PS3) and EightDays (PS3), where I also built production support tools and provided support for vehicle technology on other teams. I was in charge of project management & scheduling and creating specifications documentation for external development.

I am also a contributing editor to 3D World Magazine.

Specialties
Management: Defining technical art rules for production, planning and task scheduling, risk assessment.

Outsourcing: Writing specifications documentation, liaising with suppliers, acting as on-site consultant for external developers, creating tools packages.

Technical Art: Maya MEL and Python scripting, character skinning and rigging, creating facial animation controls, creating FaceFx workflows.

Support: Profiling game content, troubleshooting assets, creating workshops and mentoring team members in various departments.

Work Experience    
12/2010-present Lead Technical Artist
Sony Computer Entertainment Europe (SCEE), London, Great Britain

Internal PlayStation Move project - PS3
Responsible for all aspects of technical art on a game team with 30+ staff.
Worked in conjunction with team leads to define technical art rules for production and supervise game workflows.
Provided planning and task scheduling for tools and character- and environment-art technology.
Created scripts to streamline animation export and process motion-capture data, and for character rigging, skinning and setup.
Acted as on-site consultant for external developers.

 
08/2008-11/2010 Senior Technical Artist
Sony Computer Entertainment Europe (SCEE), London, Great Britain

Internal PlayStation Move project - PS3
Identified major workflow issues, designed and implemented solutions through scripting custom tools.
Analysed requirements for project and promoted existing technology.
Provided guidance for best working practises to artists and designers.
Representative in game technology meetings, communicating art director's feature requests, QA and schedules for SDK releases.
Developed and published shaders for environment-art and character-art teams.

 
08/2004 - 07/2008 Senior Vehicle Artist
Sony Computer Entertainment Europe (SCEE), London, Great Britain

Eight Days – PS3, 09/2007-06/2008,  project not completed
Created complete development pipeline for all vehicles, from setting visual bar to producing functional prototype and preparing for outsourcing.
Set up layered shaders to increase efficiency in environment artist workflow and provided support for game build, reporting to Technical Art Lead.

The Getaway 3 – PS3, 02/2006-09/2007,  project not completed
Responsible for all aspects of the vehicle pipeline, this includes building production support tools (mel scripts), developing rigs, providing support for vehicle technology for other teams and creating specifications documentation for external development.

Gangs of London – PSP, published 2005
Responsible for complete development cycle of all vehicles, FX and front-end icons.

The Getaway 2: Black Monday – PS2, published 2004
Modelled, textured, rigged vehicles in Maya. Freelance before accepting full-time position.   

 
04/2003-07/2004 CG Artist
Gameworld Seven Ltd, Wales, UK

Need for Speed: Underground - Electronic Arts, published 2003
Created vehicles and multiple levels of upgrade kits in 3ds max.

TT Superbikes - Jester Interactive, published 2003
Modelled, textured, rigged motorbikes and traffic vehicles.

Barbie Horse Adventures: Wild Horse Rescue - Blitz Games, published 2003
Texture placement for 20+ environments using bespoke software, created texture overlays.

 
     
Education    
1998-2001 Bachelor of Arts (Hons) in Creative Visualisation
University of Teesside, North-East England, UK
Specialised in 3D Computer Animation, including:
· Year 1: Programming, mathematics, imaging, communications
· Year 2: Compositing, sound production, multimedia development, web design
· Year 3: Imaging, compositing, web design, programming
 
1988-1998 German equivalent to A-Levels (Abitur)
Schoenbuch Gymnasium Holzgerlingen, Germany
 
     
Published Articles    
03/2008 3D World Magazine, UK - Expert Q&A (Rendering Wireframe in Maya)
· Plan step-by-step guide
· Write description for each step
· Create screenshots and example renders
 
12/2006 3D World Magazine, UK - Lead Tutorial (Next-gen modelling Part Two)
· Negotiate brief, set project schedule
· Create vehicle textures & apply with UV sets
· Plan step-by-step guide
· Write description for each step & introductory text
· Arrange & render opening high-res image (2-page spread)
 
11/2006 3D World Magazine, UK - Tutorial (Next-gen modelling Part One)
· Negotiate brief, set project schedule
· Create vehicle blueprints & vehicle model using Sub-D Surfacesrfaces
· Plan step-by-step guide
· Write description for each step & introductory text
· Arrange & render opening high-res image
 
08/2006 3D World Magazine, UK - Software Review (Turtle v3)
· Review software based on game-art specific functions
· Ambient and reflection occlusion, surface transfer, normal maps
· Write review, create example renders
 
     
Related Experience    
1995-2003 Tools Development (Part Time)
STAR Translation Technology, Boeblingen, Germany
· Created new product support tools for BMW’s online quality management programme
· Programmed using Visual Basic
· Updated and maintained project overviews
· DTP, editing, quality management

 
2002 Database Administration (Contract Position)
Rothschild Australia, Sydney, Australia
· Audited and updated Rothschild’s internal Contacts database
· Created concise Excel spreadsheets, communicated with clients
 
2001 User Centered Design (Internship)
IBM Germany, Boeblingen, Germany
· Created 3D animated activity indicators, icons and websites including user forms
· Developed and structured graphics database using Lotus Notes
 
     
Languages    
English / German Bilingual

 
French Basic knowledge, five years at grammar school
 
     
Interests    
Sports Member of local Triathlon Club (incl. taking part in local races)
London Marathon (Finisher)
Member of and driver for University Volleyball Team

 
Music Piano (playing for local bands, theatre and at social functions for schools)
Computer Music (recording using keyboards & sequencer software)
 
     
2011 - Steven Kent :: Technical Artist / Game Development